lunes, 24 de febrero de 2020

Check the confidentiality of your information (according to our security service, your account has been hacked).

_Hello!

Í am a hacker who has access to yoür operatíng system.
Í also have full access to yoür accoüňt.

Í've been watchíng yoü for a few months now.
The fact ís that yoü were ínfected wíth malware throügh an adült síte that yoü vísíted.

Íf yoü are not famílíar wíth thís, Í wíll explaín.
Trojan Vírüs gíves me füll access and control over a compüter or other devíce.
Thís means that Í can see everythíng on yoür screen, türn on the camera and mícrophone, büt yoü do not know aboüt ít.

Í also have access to all yoür contacts and all yoür correspondence.

Why yoür antívírüs díd not detect malware?
Answer: My malware üses the dríver, Í üpdate íts sígnatüres every 4 hoürs so that yoür antívírüs ís sílent.

Í made a vídeo showíng how yoü satísfy yoürself ín the left half of the screen, and ín the ríght half yoü see the vídeo that yoü watched. Wíth one clíck of the moüse,
Í can send thís vídeo to all yoür emaíls and contacts on socíal networks. Í can also post access to all yoür e-maíl correspondence and messengers that yoü üse.

Íf yoü want to prevent thís, transfer the amoünt of $950(USD) to my bítcoín address (íf yoü do not know how to do thís, wríte to Google: 'Büy Bítcoín').

My bítcoín address (BŤC Wallet) ís: 18Jro9LNFqBQarcc63WYGf3w7PdDAiwXpk

After receívíng the payment, Í wíll delete the vídeo and yoü wíll never hear me agaín.
Í gíve yoü 48 hoürs to pay.
Í have a notíce readíng thís letter, and the tímer wíll work when yoü see thís letter.
Fílíng a complaínt somewhere does not make sense becaüse thís emaíl cannot be tracked líke my bítcoín address.
Í do not make any místakes.

Íf Í fínd that yoü have shared thís message wíth someone else, the vídeo wíll be ímmedíately dístríbüted.

Best regards!

How To Download & Install GTA V Reloaded On PC With Proof (100% Working)...

jueves, 20 de febrero de 2020

Ragnarok: Temple Of Doom

You win some, you lose some.
           
Ah, roguelikes. There's no other sub-genre in which this kind of narrative makes any sense:
           
When I walked into the room, I saw a deadly asp on the other side of it. I didn't want him to get too close, so I killed him with my shurikens. I wanted to eat his corpse to get intrinsic poison resistance, but I didn't have any artificial resistance, so I knew trying would kill me. I had three unidentified rings, one of which might have been a Ring of Immunity, which would have protected me from poison while I ate him, but I only had one Scroll of Identification, and I was hoping to hold onto until I found a Scroll of Blessing because blessed Scrolls of Identification identify everything in your pack. I tried one of the rings blind, but it turned out to be a Ring of Relocation, and it teleported me to another part of the dungeon. While I was trying to make it back, I stepped in quicksand and started to drown. The only thing I could think to do was drink an unidentified potion, hoping it was a Potion of Phasing, but it turned out to be a Potion of Lycanthropy, and my character dropped all his stuff when he changed into a werewolf, then ran around the dungeon killing everything he encountered for a few minutes. Eventually, he turned back into a man, but I got killed by another deadly asp before I could get back to my equipment. C'est la vie.
                
There's so much to learn, and enough that works differently from NetHack that I'm not sure if my previous NetHack knowledge is a blessing or a curse--an apropos phrase, as I spent forever trying to figure out how to use Holy Water to remove curses and/or bless things before coming to the conclusion that it simply doesn't work that way in this game. As far as I can tell, Holy Water just increases your luck. You have to find Scrolls of Dispel Hex and Blessing to do the other things. But if you do find a Scroll of Blessing, a good use for it is to bless your Scroll of Identification, because blessed Scrolls of Identification identify all your items, not just several as in NetHack. To find monsters on the level, I don't want a Potion of Monster Detection; I want a Potion of Depredation, which sounds like a bad thing. If you do find any "bad" potions, don't save them to throw at enemies because that doesn't work here.
          
And maybe stay away from mushrooms entirely.
            
The worst part is the monsters. While NetHack and Ragnarok have a lot of overlaps in terms of equipment, the bestiary is almost entirely new. It makes good use of Norse mythology, yay, but I've got to learn every enemy's special attacks and weaknesses again. I started keeping a list of enemies to particularly avoid, but it ended up including almost all enemies. Jacchuses give you a disease that prevents you from healing. Kalvins pluck your eyes out. Pale Mosses destroy your brain tissue, which causes you to forget potions, scrolls, and such that you've already identified. Ramapiths toss fireballs. Red oozes devour your weapons and can't even be killed by regular weapons. Ulls disorient you; Predens give you fevers; Retchweed makes you hungry; Gas balls deafen you; Pelgrats suck charges from wands that you carry. I've barely gotten started.
           
I had lycanthropy for a while. It was worse for the other creatures in the dungeon.
          
I've spent a lot of time debating whether to try to eat slain enemies or not. Ragnarok doesn't seem to have as many enemies whose corpses give intrinsic protection, but they're definitely there. The aforementioned asps will give you poison resistance if you can survive eating them. Fire dragons confer fire resistance. I haven't found much else. What I can tell you is that troll corpses do not confer regeneration, wight corpses do not give you experience, and giants do not give you strength.

Ragnarok seems to offer more items and monsters that rearrange the physical environment than other roguelikes. In NetHack, you could take a pick-axe to just about every solid part of a level, and you can do that here, too, but there are also traps that fill rooms with water or lava, cause the ceiling to collapse, or replace all the external walls with monsters. There's a scroll that summons lava, and another that randomly plants trees wherever you are. There's an artifact called a "disruption horn" that you can use in the doorway of a room to cause the ceiling to cave in, killing whatever monsters are there (you get the experience!). A creature called a "mudman" leaves gobs of mud everywhere. There's a wand that just blasts the hell out of everything you point it at, including floors, walls, and anything in between.
          
Using my horn to collapse the ceiling on a roomful of deadly moss.
           
I spent seven hours exploring the dungeon beneath the forest, and I have nothing at all to show for it yet. It's three levels with nine maps per level--as big as Rogue by itself. Commenters were right: the game got a lot harder once I left the forest. I've been trying not to abuse the backup system too much, but thank the gods it's there. Some of my more amusing deaths include:

  • I stepped on a mist trap, which confused me. Confused characters in this game sometimes randomly use their items, and in this case, I ate a mushroom that turned the whole world hallucinogenic before killing me.
  • I ate some creature that turned out to be made of lava.
  • I stepped on a trap that turned all the surrounding walls into wizards, who quickly surrounded and killed me.
           
At least the hill giant probably won't make it out, either.
         
  • The one below didn't kill me, but it made life hard enough that I reloaded.
         
What kind of potion was that!?
         
One of my most heartbreaking deaths came late in this session, when I had just come across a Wand of Wishing. These are as useful here as they are in NetHack except I don't really know the specific names of the best equipment to wish for. Since I'd already activated the first wish by using it at all, I wished for one of the only high-level items whose name I reliably knew: Mjollnir. For some reason, I got a sword instead. Before I even had a chance to investigate it, a bartok came wandering into the room and killed me with a sonic wail. My previous save was well before this area was seeded with equipment. Lesson learned: save after you find Wands of Wishing.
           
In retrospect, the best answer would have been: "I wish I wasn't so excited about having found a Wand of Washing that I'm failing to notice the dude coming up from the southeast."
       
A lot of my woes are equipment-related. I'm constantly over-encumbered, made worse by the fact that I don't understand how a lot of stuff works. But there are good things to report. I have a full set of armor, including a "holocaust cloak," which protects against fire and I think is an homage to The Princess Bride. I have both a Ring of Locus Mastery and a Ring of Relocation. This means that every 12-100 rounds, I get teleported, but I can direct my destination location. It gets me out of a lot of fights and traps, and if I don't want to move, I can just specify the next square I was going to walk into anyway. It would be nicer to have these powers as intrinsics, but with the ability to equip 8 rings, you don't feel like you're wasting a slot as much as you do in NetHack.
           
Thankfully, my Ring of Translocation will eventually get me out of here.
         
In other good news, a blessed Scroll of Enhancement empowered my silver sword up to +9. In bad news, a red slime then ate the sword. Then I found another blessed Scroll of Enhancement and got a spear up to +15. You have to roll with the punches in roguelikes.

Two Scrolls of Knowledge bestowed my character with the "Terraforming" and "Identification" abilities. I haven't tried the former yet, but the latter seems to render Scrolls of Identification moot. I wish I'd known to wish for Scrolls of Knowledge back when I had that Wand of Wishing.
           
That's one logistical concern I no longer have to deal with.
           
On Level 2, I found an enemy named Scyld, who was so powerful that I assumed he must be some kind of "level boss" and likely in possession of one of the quest items. I reloaded half a dozen times before I finally killed him, but it turns out he didn't have anything special.
            
This seemed like a unique enemy, so I thought there would be more to him.
          
The real conclusion of the dungeon came via a hole I found on Level 2, which led to some kind of temple, preceded by a title screen. The game strikes a good balance between random level generation and some fixed level content, as this particular level shows. Its enemies are chiefly "guardians," who root in place unless you walk next to them, at which point they become hostile and generally kill me in two or three blows. My teleportation abilities plus careful navigating led me to avoid most of them.
          
Entering the temple. These special screens help create an atmosphere lacking in a lot of roguelikes.
            
I soon encountered a warrior named Hrethel, standing on a stump with a noose around his neck. He pleaded for freedom, but I had options to kick out the stump and do nothing instead of setting him free. (Note that the developers, finding no good way to operate this encounter with the usual game commands, just provided a special options menu. In both this and the graphics, the authors of Ragnarok show more flexibility than a lot of roguelike authors.) Of course, I chose to free him. The grateful Hrethel joined my character, but before I had a chance to figure out what that really meant, the god Vidur attacked and killed me instantly.
           
I like that the game supports these special options in addition to the usual plethora of roguelike commands.
           
In subsequent trials, I learned that Vidur always gets angry and appears if you rescue any of the three captives on the level. If I chug a Potion of Speed, I can act as often as Vidur and can wound him, but he always pounds away my hit points in two or three turns. My Orb of Imprisonment doesn't work on him. Neither (it seems) do several wands. He has no special attacks (so far), but his physical attacks are devastating. I'm going to roam around the dungeon some more and try to build my resources before giving him another run, as I have several unexplored screens on Level 3.

I'm still enjoying Ragnarok, but I have a feeling it's going to be way too long. I also forgot how exhausting roguelikes are. You have to watch every step, pay attention to every message, and stop and think before every combat. Life and death can hinge upon whether you take a beat before entering a room, or whether you take a corner using a diagonal movement key or two lateral movement keys. NetHack taught me to stop, pause, and think between moves, which serves me well here, but it also means that it seems to take forever to get through a level and yet you still have to pay rapt attention.

The lack of permadeath helps, of course. I'm quite careful to save every 200 turns and usually glad that I did. It means that I have a reasonable chance of getting through the game without having to look at spoilers, since underestimating an enemy or misdiagnosing a piece of equipment doesn't mean that I'm starting over from scratch. But 200 turns are more to make up than they sound, and it's especially jarring when, thanks to the nature of randomization, the same stuff doesn't happen the second time.

Because of reader comments, I never did switch to the Valhalla version of the game. It's a more apt name, since far more of my characters will have ended up there than at Ragnarok.

Time so far: 10 hours

Severed Line (XCOM Files)

PFC Jenkins & SPC Kobayashi, Mar 8, 2015
You want me to tell you about Shinji Kobayashi? The first mission that I ran for XCOM, I was under Kobayashi's command. He had just promoted to Specialist after distinguishing himself on his first mission under XCOM command. These guys don't give a shit about whether or not you're a decorated war hero back home, mind ya. The only thing that matters here is how many aliens you have packed up in bags for the lab rats to study. Until you nailed your first extra, you were as green as it gets around there. Kobayashi had already killed three of the things before I even got to see one up close and personal.

The mission itself was back home in Australia, maybe why I got picked. I don't know. The extras had started abducting people in a commercial area of Canberra. They sent us in to take em out. Aside from Kobayashi, SPC Rojas was second the in command veteran on the team. There was also PFC Cerna, Kovac and Natale with us that night. It was their first mission as well. We all knew each other from training, but none of us were really friends. The other three rookies were all from southern Europe, so they may have been the closest out of the six of us, or I maybe just imagined it. We were all chosen for a reason, though, so I knew I could count on them with my life if I needed to.

SPC Kobayashi didn't speak much. I'd never even heard the guy's voice before touching down that night. Even then, he only ever spoke when necessary, barking out swift orders over the comms in a heavily Japanese-accented English. His stoicism really set the tone for our team. Like his words, his actions were very deliberate and meaningful. He didn't like to waste time, especially in combat. At the time, I didn't know him particularly well, but I did like the guy.

Canberra Drop Zone
We were dropped on the street around 0100 local time on the 8th of March. I remember it distinctly, because it was exactly a week after Kobayashi had distinguished himself on the first XCOM mission against these alien bastards. I was nervous as hell, but Kobayashi and Rojas were calm and collected. Their confidence was reassuring. It was dark, but I thought the other three rookies were just as pale and shaken as I was. I like to tell myself that I wasn't the only hardened combat vet out there scared to death of these scrawny grey men with blaster pistols from outer space. It sounds silly, right?

In front of us there was this big, family Italian-style restaurant. On the left side of that building, there was a laundromat. We weren't sure where the aliens were now. There was enough evidence to assume they had already rounded up all the humans in both areas. The street was deathly silent aside from the soft shuffling of our boots and gear. You know, I'd make a joke about these naked little grey aliens being up all night doing their laundry or something, but honestly remembering the sight of human bodies all wound up in some green ooze turns my stomach at the thought. It's real hard to make jokes when you are seeing these horrible things from some sci-fi horror movie right in front of you.

Kobayashi & Jenkins Push To the Laundromat
SPC Kobayashi split the team into two groups with some waving gestures of his hands. He wanted me with him in the laundromat, while Rojas took the others to secure the restaurant. Kobayashi took the lead on our side, edging forward to the big windows of the laundromat cautiously. Sure enough, he startled three extras that scuttled across the tile floor to take cover. He raised his hand to motion for me to take a shot if I had one, so I fired my rifle. I nailed one of the extras cleanly on his side, he died instantly, spilling out on to the white tile floor. The thrill of that first, minor victory was intoxicating to me. I felt like I had earned my place on the team right then and there. This is why they brought me aboard, I thought. Before I could relish that feeling, the remaining two sectoids began to fire on our position.

I remember Rojas mentioned over the radio coming to reinforce our position, but before Rojas's small team could retreat from their position, several more of these sectoid things burst in through the back door of the restaurant and a fire fight broke out inside. I couldn't tell you, honestly, what was going on next door. Kobayashi and I had our hands full, taking fire from inside the laundromat. If we let them take any more ground, these two groups of aliens would have us surrounded. I advanced up to the window to get a better vantage point inside, while Kobayashi fell back into a flanking position. From his new positon, Kobayashi clipped an extra coming around the corner toward the entrance of the building.

Kobayashi Takes a Shot Through the Front Door
I heard a grenade go off in the restaurant. The chatter over our comms told me Rojas had moved into a forward position to get a good line of sight on the aliens. They had them pinned down at the back door to the restaurant, but it was a stalemate. Sometime after the grenade blast, Rojas was hit. He went down hard, but he was still breathing and more importantly - he was still shooting. In that moment, Kobayashi was beside me. He didn't panic or falter for an instant. He told the other half of our squad to stay calm and protect Rojas. I couldn't believe how cool this guy was under this kind of pressure. I remember the moment so vividly because Shinji put his hand on my shoulder and said to me, "I have to go over there. You take this last one. He is yours." He spoke with such assurance that I felt full of pride and resolve. They were counting on me to secure this building, and Kobayashi seemed to know I could do it.

Jenkins Takes the Laundromat
I didn't have sight on the enemy inside, but I could hear where he was hiding. I tossed in an anti-personnel grenade to flush it out - hoping it would just straight up kill the bloody thing, to be honest. I moved into the building as the grenade exploded in the back. The slippery bastard scrambled out into the open, covered in its own mucus-looking blood from the shrapnel embedded in its skin. It tried to take cover behind a folding table, but I took the shot before it even lifted its weapon in my direction. I sent word over my headset that the building was secure, and Kobayashi responded with one single word, "Good."

As I swept through the rest of the building to make sure there were no more creepers lurking in the shadows, I heard Private Cerna ordered to patch up Rojas who was suffering from a pretty serious shot. The rookies had a hint of anxiety in their voices, but Kobayashi was as firm as ever. He had Kovac and Natale push their way into the restaurant. Apparently a successful endeavor because Kobayashi soon asked me if there was access to the back alley through the laundromat. He had everyone but Rojas ready to breach into the alley expecting to find more resistance waiting for us there, but it wasn't the case. We could tell from some unusual sounds that there was activity inside the building across from us, so again the four rookies took up positions against two doors hoping to get inside and surround any enemies we found there.

Jenkins & Cerna Fire on the Drones
We threw open the doors together and were surprised to find these strange little robots buzzing around - drones by the look of it. Nothing like any drones we'd seen before but unmistakable alien robotics bobbing around the inside of this store like insects in flight. I assumed they were some kind of advanced scout, trying to keep watch while the little greys did their business. The aliens probably weren't pleased about how their last abduction ended in Vancouver so now they had these drones watching out for their troops. Fat lot of good it did for them, though.

Natale and Kovac managed to hit one, but it was Cerna next to me who finished it off. I managed to land a hit on the other drone as it tried to swarm out into the alley, but Kobayashi - that madman - ran intot he store and fired a bullet straight into its little drone face. I guess he was pretty confident that these things weren't swarming all over that store - or maybe he just knew we'd be able to take them down if they were. Whatever he was thinking, it was as crazy as it was impressive.

Kobayashi Finishes Things
This guy is intense, right? It was that mission Kobayashi strapped as many grenades to his body as he could find. Most of us were only carrying one or two of them to get ourselves out of a tricky situation, but not Kobayashi. He had four, maybe five where ever he could strap them on to his uniform. He was later known for his tenacity as a grenadier, but I'm pretty sure that's where it all started. The troops at XCOM would later start calling him "Kaiju" after the popular Japanese film genre. I can only imagine the first time he heard that name being tossed around the base, he just gave some approving nod and said in a low voice, "Good."

  • from a talk with John Jenkins on the subject of serving under Shinji Kobayashi





XCOM Report - March 8, 2015 - "Severed Line"

SPC Shinji Kobayashi (Japan) - Squad Leader

  • Confirmed Kills: 2 (1 Sectoid, 1 Drone)
  • Total CK: 5 (4 Sectoid, 1 Drone)

SPC Roman Rojas (Guatemala) 
  • Confirmed Kills: 0 
  • Total CK: 2 (Sectoid)
  • Condition: Serious Injury

PFC John Jenkins (Australia) 
  • Confirmed Kills: 2 (Sectoid) 
  • Earned Promotion

PFC Barbara Natale (Italy) 
  • Confirmed Kills: 1 (Sectoid)
  • Promotion Earned

PFC Jarmila Cerna (Czech Republic)
  • Confirmed Kills: 2 (1 Sectoid, 1 Drone)
  • Earned Promotion

PFC Peter Kovac (Slovenia)
  • Confirmed Kills: 1 (Sectoid)
  • Promotion Earned

Press Release - Golden Serpent TCG To Launch On Kickstarter 1/21/2020

Golden Serpent TCG to Launch on Kickstarter 1/21/2020
A new, living card game with a dark fantasy occult theme
Golden Serpent is a new battle card game that will have players using characters, relics, and spells to attack their opponent's leaders to win the game. Players familiar with Magic: the Gathering and Hearthstone will be able to pick the game up quickly and also be excited by new takes on the genre. The game offers a depth of strategy while not getting overly complicated. Much of the gameplay can be understood after grasping the core cool down mechanic, but with a wealth of card interactions there's ample fun to be had by the seasoned strategist and newbie alike. Players will also appreciate getting the full set of cards (90 unique cards, 288 cards total) in one box for the reasonable price of $35 on Kickstarter.

Golden Serpent is the debut game by designer Ricky Mallory. A player of TCGs for 20 years, Ricky has designed dozens of games for his friends and family to play, and now he's bringing all the lessons he's learned from their design, and 2 years of development to his first published game, Golden Serpent.
Golden Serpent stands out among TCGs for its complete removal of resource cards or counters, instead using a delayed purchase mechanic (called the cool down mechanic) that allows players to play any card in their hand from the first turn. Players will need to use strategy and find synergistic card combos to manage the cool down times of their cards and abilities, which range from 0-3 turns, to gain an edge over their opponents and make sure they don't leave themselves open to attack.

Each player can use up to 3 leaders per game, each of which lends unique abilities throughout the game that are unlocked as players level them up. Players are also able to take characters prisoner and use them to summon powerful god and demon cards to help them win.

Visit the Golden Serpent website below to read the full rulebook.

Game Details
Game Contents

288 Cards Total (90 unique cards)
4 Copies each of 30 character cards (120 cards)
4 Copies each of 21 spell cards (84 cards)
4 Copies each of 15 relic cards (60 cards)
1 Copy each of 12 leader cards (12 cards)
1 Copy each of 12 immortal cards (12 cards)
1 Rule booklet
https://www.kickstarter.com/projects/goldenserpent/golden-serpent-an-occult-card-game-of-gods-and-demons
Contact: Ricky Mallory (goldenserpenttcg@gmail.com)


Did you like this Press Release?  Show your support: Support me on Patreon!Also, click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.


miércoles, 19 de febrero de 2020

Anthem | Preview, Release Date, Gameplay, News, & More...


anthem gameplay, anthem ps4, anthem review, anthem bioware, anthem ea, anthem game

Anthem | Preview, Release date, Gameplay, News, & more...

Anthem is the following huge IP from Bioware, the makers of the Mass Effect and Dragon Age series. First revealed at E3 2017, the epic science fiction RPG expects to unite single-player, multiplayer, shooting, and RPG components in a comparative vein to Bungie's Destiny franchise — yet from a third-individual point of view. 
Pro-GamersArena has compiled everything you need to know about the upcoming BioWare's 'Anthem' including all the latest news, release date, gameplay and more...


Quick Facts:

  • Initial release date: 22 February 2019
  • Developer: BioWare
  • Engine: Frostbite 3
  • Platforms: PlayStation 4, Xbox One, Microsoft Windows.



Anthem: Releasing On 22 February 2019.



Anthem has officially been deferred to 2019 to prepare for Battlefield 5 in October 2018. The upcoming RPG will now release for PS4, Xbox One and PC on February 22nd, 2019, or, in other words previously the March 2019 release date EA proposed the game would have in a recent earnings report.


Anthem: What is it about?


Anthem's story includes antiquated mythical Gods and a wellspring of fantastic power called the Anthem. What that really is indistinct yet was utilized by the long-missing Gods (aliens?) to make the planet the game happens on, however then left or vanished before it was done. Quick forward to the future and the Anthem's as yet dynamic, making, transforming and defiling life and by and large botching up the planet. You play the job of a Freelancer; a courageous gathering that goes about as humankind's watchmen and scouts past the divider in Iron Man-like suits of reinforcement, known as Javelins.




Anthem: Gameplay Impression







Any individual who's come into contact with Anthem has had their socks knocked off. Each trailer and gameplay exhibit has been unimaginably great. 

Our principle takes a gander at Anthem gameplay so far originates from the first E3 uncover. You can watch that above, however, the fundamental take away is that it's a community science fiction shooter where up to four players play the job of 'Freelancers,' utilizing profoundly upgradable and customizable "Javelin" exosuits to investigate an alien world. Anthem gameplay hopes to take a great deal of prompts from Destiny, with its attention on overcoming adversaries and taking missions to discover better rigging to get to better missions to show signs of improvement adapt... and so on.




Anthem: Javelin Classes?


Your decision of Javelin exosuit will characterize your Anthem diversion class. There are four composes which, from left to up there, are known as the Ranger, Colossus, Storm and Interceptor. You can swap unreservedly between any you may have, and a decent group is tied in with adjusting their capacities.

Ranger - Described by Bioware as "the everyman's Javelin'. This is fundamentally the default suit prescribed for when you don't generally recognize what you're going up against. It has "a pleasant parity", as per amusement chief Jon Warner: "it is very brave, some great capability, it has a fascinating scuffle strike. It's a decent all-rounder." 


Colossus - Unsurprisingly this is a tank alternative, with a substantial shield, rather than an avoid, that can assimilate a lot of harm. It additionally has an unbelievable level mortar which makes it great at ran harm, and there's a railgun too. 


Interceptor - This is as yet one suit we don't have the foggiest idea about that much about. It's quick and softly defensively covered with "ground-breaking cutting edges and a full suite of pulverizing capacities" that clearly implies it "exceeds expectations at getting in near perpetrate harm and debilitate its adversaries, at that point dashing without end before they can respond". We're getting a sort of assassin/rogue vibe from that.


Storm - This is pretty much the enchantment class with an emphasis on natural assaults that apply status impacts. So it's less about managing harm and more about setting up help for the group with buffs and debuffs. It's light on reinforcement, however, gives you a shield when you're noticeable all around. 




Anthem: Trailers







So the above one is the official trailer launched by anthem games four months earlier.

Recently Anthem released another gameplay where you get to know about the games features, story. 




Anthem: Latest News

Anthem's creative chief, Jonathan Warner, has uncovered that Bioware is getting a charge out of taking a shot at gameplay over the account 

"It's critical to us that we make immersive universes, where you can have the friendship, and where you get the chance to be the hero of your own story," he told the magazine. 


"I think those components are especially unblemished with Anthem. We're adding things to it, we're including these fascinating social narrating components to it. Yet, those minutes, that camaraderie and solid characters, those are particularly there."


Drew Karpyshyn's Departs from BioWare: 

BioWare lead author and long-lasting veteran of the advancement studio, Drew Karpyshyn, has declared his takeoff from BioWare by and by. 

The exceptionally respected author has left to center around different activities for the studio Fogbank Entertainment. 


"Please don't email me asking for more information about why I'm leaving – there is no dirty laundry I'm just waiting to air," composed Karpyshyn in a blog. "And please don't ask about any BioWare projects I've been working on – just because I've left BioWare doesn't mean I'm going to start blabbing all their secrets."




Mouslings!

   These are some Reaper Bones figures I bought just because I like them. The paint jobs aren't really anything fancy, but they work.




jueves, 13 de febrero de 2020

Brave Browser the Best privacy-focused Browser of 2020



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

Earn Basic Attention Token (BAT) with Brave Web Browser

Try Brave Browser

Get $5 in free BAT to donate to the websites of your choice.